| Tales of the Arabian Nights | Locks are forgotten at the end of the ball | |
| Congo | Gray Gorilla disabled | It can be abused during super multiball |
| Circus Voltaire | | |
| Scared Stiff | | |
| Getaway | | |
| Attack from Mars | | |
| Cactus Canyon | | |
| World Cup Soccer | Goal is unlit at the start of the game | Constantly having the ball spinning for 4 days would put too much strain on it, and our technicians. |
| Star Trek: TNG | Video Mode layout is randomized | It’s a risk free, high scoring feature |
| Demolition Man | Only unlit, yet to be previously selected options start their respective modes | Lock freeze becomes way too valuable, making the game too linear |
| Indiana Jones Williams | | |
| Mistery Stern (Pokémon?) | tbd | |
| Road Show | | |
| Funhouse Remake | | |
| Spider-Man (LE) | | |
| Monster Bash | | |
| Medieval Madness | | |
| Tales from the Crypt | | |
| Theatre of Magic | “Spell theatre” will unlight after making it, shooting any other major shot relights it. Bonus multiplier advances at half rate | Repeatedly shooting the left orbit used to be way too viable, making the game too liner |
| Twilight Zone | Virtual powerball, and upper flippers are disabled during powerball mania (and Lost in the Zone) | Enabling the virtual powerball made starting powerball mania trivial, in which the jackpot shot could be easily cheated with the upper flippers. |
| Doctor Who | No extra doctors are awarded at the end of the ball, and video mode must be relit even after a successful wave | Previously once you lit video mode, it could be chained without risk or effort |
| Addams Family | | |
| Creature from the Black Lagoon | During multiball, the girl is always in the 2nd shot made. 3rd after collecting the first super. Snackbar awards are now pseudo-random | A few jackpots could decide a game, and it used to be random |
| Bram Stoker’s Dracula | Mistery always gives 500.000, and Mist multiball does not automatically light at ball 3. | A multiball should be earned, not given as a consolation prize |
| Terminator 2 | | |
| White Water | Home eprom, it has a short ballsave, and the 5x playfield will not time out during the multiball starting animation | |
| Fish Tales | | |
| Funhouse | Locked balls are forgotten at the end of the ball | |
| Earthshaker | | |
| Banzai Run | | |
| F14 Tomcat | | |
| Pin*bot | Competition rom, solar value resets after each game, and the ramp boosts it more during the game | |
| Fathom | | |
| Centaur | Guardian orbs can only be collected once per ball, and if the Release light were lit at ball 3 as a consolation prize, it will not be solidly lit, but turning on and off periodically. | Players who light release themselves should be rewarded, instead of handing it to everyone at ball 3 on a silver platter |
| Firepower | Completing a full set of targets only lights 1 lock a a time. Alley passes are not possible in the inlanes | |
| Xenon | | |
| Sexy Girl | | |
| Eight Ball Deluxe | | |
| Space Invaders flipper | | |
| Kiss (Bally) | „Light a lane” will go on/off on every switch hit | Without this a few lucky bumper hits could decide a game |
| Rolling Stones (Bally) | | |
| Guardians of the Galaxy (Pro) | Groot virtual locks | |
| Star Wars (Pro) | Multiplier only goes to 10x/20x | |
| Jaws (Pro) | | |
| Ghostbusters (Pro) | | |
| Star Trek (Premium) | | |
| Game of Thrones (Pro) | Virtual locks | |
| Tron (Pro) | | |
| AC/DC (Pro) | | |
| Shrek | Ballsaver post disabled, captive ball can only be advanced, by alternating it from left and right. | Focusing the captive ball makes the game too linear, as the mini playfield is risk free points. |
| Simpsons Pinball Party | | |
| Metallica (pro) | | |
| Captain Fantastic | | |
| Wizard! | | |
| Budapest? | | |
| Sound Stage? | | |
| Farfalla | Game time bonus disabled | |
| Black Hole | | |
| Rocky | It tilts to game over in extreme cases, similar to a slam | |
| Pink Panther | | |
| Circus Gottlieb | | |
| Spider-Man Gottlieb | | |
| Frankenstein | | |
| Godzilla SEGA | | |
| Pinball Magic | | |