Múzeum machines

Machine nameSettingExplanation
Tales of the Arabian NightsLocks are forgotten at the end of the ball
CongoGray Gorilla disabledIt can be abused during super multiball
Circus Voltaire
Scared Stiff
Getaway
Attack from Mars
Cactus Canyon
World Cup SoccerGoal is unlit at the start of the gameConstantly having the ball spinning for 4 days would put too much strain on it, and our technicians.
Star Trek: TNGVideo Mode layout is randomizedIt’s a risk free, high scoring feature
Demolition ManOnly unlit, yet to be previously selected options start their respective modesLock freeze becomes way too valuable, making the game too linear
Indiana Jones Williams
Mistery Stern (Pokémon?)tbd
Road Show
Funhouse Remake
Spider-Man (LE)
Monster Bash
Medieval Madness
Tales from the Crypt
Theatre of Magic“Spell theatre” will unlight after making it, shooting any other major shot relights it. Bonus multiplier advances at half rateRepeatedly shooting the left orbit used to be way too viable, making the game too liner
Twilight ZoneVirtual powerball, and upper flippers are disabled during powerball mania (and Lost in the Zone)Enabling the virtual powerball made starting powerball mania trivial, in which the jackpot shot could be easily cheated with the upper flippers.
Doctor WhoNo extra doctors are awarded at the end of the ball, and video mode must be relit even after a successful wavePreviously once you lit video mode, it could be chained without risk or effort
Addams Family
Creature from the Black LagoonDuring multiball, the girl is always in the 2nd shot made. 3rd after collecting the first super. Snackbar awards are now pseudo-randomA few jackpots could decide a game, and it used to be random
Bram Stoker’s DraculaMistery always gives 500.000, and Mist multiball does not automatically light at ball 3. A multiball should be earned, not given as a consolation prize
Terminator 2
White WaterHome eprom, it has a short ballsave, and the 5x playfield will not time out during the multiball starting animation
Fish Tales
FunhouseLocked balls are forgotten at the end of the ball
Earthshaker
Banzai Run
F14 Tomcat
Pin*botCompetition rom, solar value resets after each game, and the ramp boosts it more during the game
Fathom
CentaurGuardian orbs can only be collected once per ball, and if the Release light were lit at ball 3 as a consolation prize, it will not be solidly lit, but turning on and off periodically. Players who light release themselves should be rewarded, instead of handing it to everyone at ball 3 on a silver platter
FirepowerCompleting a full set of targets only lights 1 lock a a time. Alley passes are not possible in the inlanes
Xenon
Sexy Girl
Eight Ball Deluxe
Space Invaders flipper
Kiss (Bally)„Light a lane” will go on/off on every switch hitWithout this a few lucky bumper hits could decide a game
Rolling Stones (Bally)
Guardians of the Galaxy (Pro)Groot virtual locks
Star Wars (Pro)Multiplier only goes to 10x/20x
Jaws (Pro)
Ghostbusters (Pro)
Star Trek (Premium)
Game of Thrones (Pro)Virtual locks
Tron (Pro)
AC/DC (Pro)
ShrekBallsaver post disabled, captive ball can only be advanced, by alternating it from left and right.Focusing the captive ball makes the game too linear, as the mini playfield is risk free points.
Simpsons Pinball Party
Metallica (pro)
Captain Fantastic
Wizard!
Budapest?
Sound Stage?
FarfallaGame time bonus disabled
Black Hole
RockyIt tilts to game over in extreme cases, similar to a slam
Pink Panther
Circus Gottlieb
Spider-Man Gottlieb
Frankenstein
Godzilla SEGA
Pinball Magic