This is a draft, it’s still subject to change till’ the tournament.
Last updated: 2026. August. 12.
If a game has a non-standard adjustment for a tournament, you’ll be able to find it below.
We aim to provide this in advance to even the playing field, by giving everyone time to look up a machine, adjust their strategy, etc.. for lets say an especially cunning machine setup, but keep in mind, that while we’ll do a “best effort”, we CAN’T guarantee that this will be the final state of the machines once the tournament begins.
As always, check the backglasses of the machines, where we DO promise, that every non standard adjustment will be listed, things which otherwise could not be seen by standing up to the machine, and taking a good look at it.
Game Galaxy:
On Sunday’s Encore tournament, machines from both the Main, and High Score categories will be in play.
Main:
| Machine name | Setting | Explanation |
|---|---|---|
| Stranger Things (pro) | ||
| Corvette | Corvette challenge and drag race are set to be impossible to win, red car wins in 2 seconds. | A software bug with the pit stops would make the game way too linear otherwise |
| Road Show | ||
| No Good Gofers | Skillshots are disabled | Skillshots would unbalance game, if someone’s lock got stolen, and were to get more attempts at it. |
| Shadow | ||
| Demolition Man | Each claw award can only be selected once per game | Lock freeze is too valuable compared to the others, making the game too linear, and a multiball fest. |
| No Fear | ||
| World Cup Soccer | Goal is unlit at the start of the game | Constantly having the ball spinning for 4 days would put too much strain on it, and our technicians. |
| Fish Tales | ||
| Foo Fighters (Pro) | Overlord lock is released at the end of the ball | |
| Venom (Pro) | Virtual locks | |
| Black Knight (Pro) | ||
| Deadpool (Pro) | Multiplier target disabled | It unbalances the scoring of the game |
| Aerosmiths (Pro) | Toybox disabled | The players could have too much influence on each other’s gamestates. |
| Rush (Premium) | ||
| Mandalorian (Pro) | ||
| TMNT (Premium) | Virtual locks | |
| Walking Dead (Premium) | ||
| Star Wars (Pro) | Multipliers only go up to 10x/20x | |
| Jurassic Park (Pro) | ||
| Iron Maiden (Pro) | ||
| Batman 66 (premium) | Virtual locks, and it’s set to hard | |
| Avengers: Infinity Quest (Pro) | ||
| Led Zeppelin (LE) |
High Score:
| Machine Name | Setting | Explanation |
|---|---|---|
| X-Men Stern (old) | Virtual Magneto locks, and Wolverine is set to hard | |
| Jurassic Park Data East | Running competition rom | https://www.pinballcode.com |
| Jack*Bot | Extra ball is 200M, Special is 500M, plunging the ball immediately sets the playfield to valid, starting the ballsaver countdown. | Too much time is wasted by some players trying their hardest to short plunge |
| Terminator 2 | ||
| Addams Family Gold | Not running gold code | Mansion items make scoring less fair |
| Dr Who | No doctors are awarded at the end of the ball, video mode must be relit, even after a successful wave. | Video modes could be chained, providing risk free scoring without pinball skills. |
| Baywatch | Competition rom | https://www.pinballcode.com |
| Flintstones | ||
| Family Guy | Ballsaver post disabled, captive ball can only be advanced by alternating it left and right | Focuing the captive ball would make the game too linear, as the minipf is a risk free zone. |
| Avengers (LE) old | Virtual locks | |
| Bride of Pinbot 2.0 | ||
| Indianapolis 500 | Extremely short ballsave | |
| Johnny Mnemonic | Hand disabled | Slows down the game, and players can have influence on other’s gamestates |
| Tommy | Tournament rom | https://www.pinballcode.com |
| Indiana Jones Williams | ||
| ————– | ||
| Power Play | ||
| Kiss (Bally) | “Light a lane” goes off on every 2nd switch hit | otherwise a few lucky bumper hits could make a game |
| Genesis | ||
| Flight 2000 | ||
| Centaur II | Guardian orbs can only be collected once per ball, and if the Release light were lit at ball 3 as a consolation prize, it will not be solidly lit, but turning on and off periodically. | Players who light release themselves should be rewarded, instead of handing it to everyone at ball 3 on a silver platter |
| Star Race | ||
| Totem | Extra balls can be played in qualification rounds, but must be plunged, without play in elimination rounds | |
| Time Machine DE | ||
| Simpsons DE | “Millions” reset at the end of the ball | |
| Genie | Extra balls can be played in qualification rounds, but must be plunged, without play in elimination rounds | |
| Dr Dude | ||
| Party Zone | Ball will fall uncontrollably to the bumpers from the left ramp. On purpose. | Looping the left ramp all day is too linear |
| Locomotion | Game time bonus is not disabled, extra balls can be played in qualification rounds, but must be plunged, without play in elimination rounds | |
| NBA Fastbreak | ||
| Hurricane | Center ramp is unlit at start, and times out faster | Easily repeated valuable shot, which makes the game too linear |
Budapest Pinball Museum:
| Machine name | Setting | Explanation |
|---|---|---|
| Tales of the Arabian Nights | Locks are forgotten at the end of the ball | |
| Congo | Gray Gorilla disabled | It can be abused during super multiball |
| Circus Voltaire | ||
| Scared Stiff | ||
| Getaway | ||
| Attack from Mars | ||
| Cactus Canyon | ||
| World Cup Soccer | Goal is unlit at the start of the game | Constantly having the ball spinning for 4 days would put too much strain on it, and our technicians. |
| Star Trek: TNG | Video Mode layout is randomized | It’s a risk free, high scoring feature |
| Demolition Man | Only unlit, yet to be previously selected options start their respective modes | Lock freeze becomes way too valuable, making the game too linear |
| Indiana Jones Williams | ||
| Mistery Stern (Pokémon?) | tbd | |
| Road Show | ||
| Funhouse Remake | ||
| Spider-Man (LE) | ||
| Monster Bash | ||
| Medieval Madness | ||
| Tales from the Crypt | ||
| Theatre of Magic | “Spell theatre” will unlight after making it, shooting any other major shot relights it. Bonus multiplier advances at half rate | Repeatedly shooting the left orbit used to be way too viable, making the game too liner |
| Twilight Zone | Virtual powerball, and upper flippers are disabled during powerball mania (and Lost in the Zone) | Enabling the virtual powerball made starting powerball mania trivial, in which the jackpot shot could be easily cheated with the upper flippers. |
| Doctor Who | No extra doctors are awarded at the end of the ball, and video mode must be relit even after a successful wave | Previously once you lit video mode, it could be chained without risk or effort |
| Addams Family | ||
| Creature from the Black Lagoon | During multiball, the girl is always in the 2nd shot made. 3rd after collecting the first super. Snackbar awards are now pseudo-random | A few jackpots could decide a game, and it used to be random |
| Bram Stoker’s Dracula | Mistery always gives 500.000, and Mist multiball does not automatically light at ball 3. | A multiball should be earned, not given as a consolation prize |
| Terminator 2 | ||
| White Water | Home eprom, it has a short ballsave, and the 5x playfield will not time out during the multiball starting animation | |
| Fish Tales | ||
| Funhouse | Locked balls are forgotten at the end of the ball | |
| Earthshaker | ||
| Banzai Run | ||
| F14 Tomcat | ||
| Pin*bot | Competition rom, solar value resets after each game, and the ramp boosts it more during the game | |
| Fathom | ||
| Centaur | Guardian orbs can only be collected once per ball, and if the Release light were lit at ball 3 as a consolation prize, it will not be solidly lit, but turning on and off periodically. | Players who light release themselves should be rewarded, instead of handing it to everyone at ball 3 on a silver platter |
| Firepower | Completing a full set of targets only lights 1 lock a a time. Alley passes are not possible in the inlanes | |
| Xenon | ||
| Sexy Girl | ||
| Eight Ball Deluxe | ||
| Space Invaders flipper | ||
| Kiss (Bally) | „Light a lane” will go on/off on every switch hit | Without this a few lucky bumper hits could decide a game |
| Rolling Stones (Bally) | ||
| Guardians of the Galaxy (Pro) | Groot virtual locks | |
| Star Wars (Pro) | Multiplier only goes to 10x/20x | |
| Jaws (Pro) | ||
| Ghostbusters (Pro) | ||
| Star Trek (Premium) | ||
| Game of Thrones (Pro) | Virtual locks | |
| Tron (Pro) | ||
| AC/DC (Pro) | ||
| Shrek | Ballsaver post disabled, captive ball can only be advanced, by alternating it from left and right. | Focusing the captive ball makes the game too linear, as the mini playfield is risk free points. |
| Simpsons Pinball Party | ||
| Metallica (pro) | ||
| Captain Fantastic | ||
| Wizard! | ||
| Budapest? | ||
| Sound Stage? | ||
| Farfalla | Game time bonus disabled | |
| Black Hole | ||
| Rocky | It tilts to game over in extreme cases, similar to a slam | |
| Pink Panther | ||
| Circus Gottlieb | ||
| Spider-Man Gottlieb | ||
| Frankenstein | ||
| Godzilla SEGA | ||
| Pinball Magic |
